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commit 7313af12c228f7a28fc91b9eed5892c711d9bf03
parent 243141db7c035b61342a52fd3094911c7b378d4d
Author: Davide P. Cervone <dpvc@union.edu>
Date:   Sat, 15 Feb 2014 12:37:52 -0500

Merge branch 'issue353' into develop.  Issue #353.

Diffstat:
Munpacked/config/default.js | 8++++++++
Munpacked/jax/input/AsciiMath/config.js | 1+
Munpacked/jax/input/AsciiMath/jax.js | 5+++++
3 files changed, 14 insertions(+), 0 deletions(-)

diff --git a/unpacked/config/default.js b/unpacked/config/default.js @@ -585,6 +585,14 @@ MathJax.Hub.Config({ // AsciiMath: { // + // Determines whether the unicode positions for phi and varphi are + // to be swapped or not. (Unicode originally had these reversed, and + // many fonts have them reversed as well.) When set to true, phi + // and varphi will correspond to the LaTeX macros of the same name. + // + fixphi: true, + + // // Determines whether limits are placed above and below operators, // or next to them. (AsciiMath doesn't have separate in-line and // display modes like TeX and MathML do, so this is the only control diff --git a/unpacked/jax/input/AsciiMath/config.js b/unpacked/jax/input/AsciiMath/config.js @@ -35,6 +35,7 @@ MathJax.InputJax.AsciiMath = MathJax.InputJax({ extensionDir: MathJax.InputJax.extensionDir + "/AsciiMath", config: { + fixphi: true, // switch phi and varphi unicode values displaystyle: true, // put limits above and below operators decimalsign: "." // can change to "," but watch out for "(1,2)" } diff --git a/unpacked/jax/input/AsciiMath/jax.js b/unpacked/jax/input/AsciiMath/jax.js @@ -1199,6 +1199,11 @@ ASCIIMATH.Augment({ // Old versions use the "decimal" option, so take it into account if it // is defined by the user. See issue 384. decimalsign = (ASCIIMATH.config.decimal || ASCIIMATH.config.decimalsign); + // fix pi and var phi, if requested + for (var i = 0, m = AMsymbols.length; i < m; i++) { + if (AMsymbols[i].input === "phi") {AMsymbols[i].output = "\u03D5"} + if (AMsymbols[i].input === "varphi") {AMsymbols[i].output = "\u03C6"; i = m} + } INITASCIIMATH(); AMinitSymbols(); },